Social Animal is an immersive, interactive performance designed to explore the dynamics of group behavior, specifically addressing themes of bullying, authority, and bystander apathy in both school and workplace settings. The experience is driven entirely by audio cues delivered through headphones—participants receive different instructions on one of three channels, guiding them to assume various roles (such as the victim, the aggressor, or the bystander) within a controlled, symbolic environment. Live music will be performed, along with ambient sound and soundscape samples to be played through headphones.